Open. Flip. Collect.
A pack is five-ish cards of fictional assets. You pay a fixed price, the odds decide what you pull, and everything lands in your collection instantly.
Choose a pack
Three packs — Core $10, Growth $25, Alpha $50. Each lists its price, card count, per-rarity odds, and value bands before you spend a single credit. Nothing hidden.
Pay in demo credits
This build runs on simulated credits. Your balance starts at $250, and you can top up any time — no wallet to connect, no real money anywhere.
Flip the cards
Cards deal face-down in a fan. Tap each one to flip it — the last slot of every pack is a chase card with boosted odds. Epic and mythic pulls fire the confetti.
Cards land in your collection
The moment you open a pack, every card is delivered to your collection with its value at reveal — no claiming step, no friction. Sort, filter, and track your total.
The odds are published.
Here is the Core Pack's real odds table — the exact weights the opening engine draws against. Chase cards share the same value bands but roll on better odds.
Core Pack
| Rarity | Regular card | Chase card | Value band | ≥1 in pack |
|---|---|---|---|---|
| Common | 72.0% | 55.0% | $0.63 – $1.50 | 99.7% |
| Rare | 22.0% | 32.0% | $1.75 – $3.00 | 74.8% |
| Epic | 5.5% | 11.0% | $3.00 – $6.25 | 29.0% |
| Mythic | 0.5% | 2.0% | $7.50 – $20.00 | 3.9% |
Average contents: $7.04 — 70% of the pack price. Beats the price 10.5% of the time.
Yes, the house has an edge.
Average pack contents sit around 70–88% of the pack price. That gap is the cost of the show: the reveal, the chase, the collection. Packs are an entertainment product with a published, negative expected value — never an investment, and never a way to make money. Here it's all demo credits anyway.